Best User Experience Design Project

Sponsored by: Shorthand

School: School of Electrical Engineering and Computer Science

Celebrating the most intuitive, accessible, and beautifully crafted user experience, sponsored by Shorthand.

Fiducial Frontiers - Hybrid Board Game with Vision-Based Object Tracking

by  Harrison Martin, Kate Lockyer, Cameron Miller, Swastik Lohchab, Kunwar Singh, Thomas Dickson

Supervisor(s): Julia Drugova

Fiducial Frontiers merges the tactile and social nature of board games with the automated rule enforcement of computer games, leaving players free to strategise without having to also keep score. Using fiducial markers tracked by a camera, the game detects 3D positions of cubes which the players use to form polygons and capture area on the board while working around obstacles and player attacks.

Kangaringo

by  Putri Anadamia Binti Zulkafli, Vanna Ung, Stephanie Aitchison, Sadia Huq, Chloe Lim

Supervisor(s): Lorna Macdonald

Kangaringo is an interactive language-learning game designed for primary school children aged 10-12 to learn the Yuggera names for animals. The project aims to foster respect, curiosity, and inclusion for Indigenous culture and language in a fun and playful way.

SeaSaw: A Two-Player Balance-Board Game for Trust, Tilt, and Teamwork

by  Mengyuan Zhan, Danish Rafid Rajendra, Derek Joel George

Supervisor(s): Dr Jarrod Knibbe

SeaSaw is a two-player balance-board game where participants stand on separate boards while sharing a single handle to steer a virtual surfboard. Each movement affects both players, turning physical instability into a playful negotiation of trust, teamwork, and coordination.

Trash Match

by  Thomas Cooper, Filippa Zuhr, Lily Hovey, Emily Maierhofer, Stella Whitehouse

Supervisor(s): Lorna Macdonald

Trash Match turns recycling into a fun, drag-and-drop game that rewards learning through play.