SeaSaw: A Two-Player Balance-Board Game for Trust, Tilt, and Teamwork

by Danish Rafid Rajendra, Derek Joel George, Mengyuan Zhan

SeaSaw turns cooperative play into physical balance. Two players steer a virtual surfboard together while standing on different balance boards that are connected by a common handle. Players must constantly adjust, communicate, and balance as each micro-lean applies a tiny amount of force through the handle, sometimes assisting and other times interfering.

SeaSaw, which was constructed with Arduino and Unity, investigates how time constraints and embodied coupling affect collaboration, trust, and teamwork. The game converts conflict into cooperation by transforming physical instability into amusing tension.

SeaSaw has been accepted for demonstration at OzCHI 2025 and will be exhibited in Sydney this December.

Overall demonstration of the SeaSaw project, exhibited at The University of Queensland Open Day
Overall demonstration of the SeaSaw project, exhibited at The University of Queensland Open Day